The preferred method of submission is via this Google form. You will receive a copy of your response via the email you use to fill in the form.

If you encounter technical issues with this or prefer not to use a Google form, we can also accept character submissions by email to gm@chronicle.oxfordrpg.com, though use of the form is preferred where possible. The deadline for character submissions is 23:59pm GMT on Monday 23rd March.

The character creation form consists of a set of questions.

Your OC name and pronouns

Your OC email address

  • By the magic of the maildragon this will become [pc_name@chronicle.oxfordrpg.com] when you receive other messages from Chronicle email addresses (this allows the GMs to see all the emails and means that your OC email address isn’t publicised to the playerbase). This will have no impact on the normal functioning of your email address outside of Chronicle emails.

If you are under 18, you will need to disclose this for safeguarding purposes (this information will not be shared, as per our Privacy Policy).

OC Note to GMs

  • At the end of the form there is an optional space to raise any themes you’d rather avoid, people you’d rather not roleplay with, any accessibility requirements, or other out of character concerns or questions. All of this will be kept confidential, unless you explicitly request that others are informed. Note that we cannot prevent somebody you've requested not to roleplay with from interacting with you without informing them of your request, but we can take steps to avoid pushing you into the same areas of the plot.

Your character’s name and pronouns

  • Names and pronouns throughout the world of Chronicle are diverse. Any name – medieval, modern, or otherwise – from any culture. is suitable. In addition, please tell us your character's IC pronouns, so that we and other players know how to refer to them. These will be visible beside your character's name on the wiki.

Your character’s research focus

  • Every player character starts the game as a researcher affiliated with the Archive (Volunteer Assistant Archivist), no matter where in the world they’re based. This is an unpaid position that does not equate to a full-time job at the Archive, but they can have been working in it for some time, or only just started.
  • What kind of research do they centrally pursue?
  • The Archive is organised by space and time rather than by method. It is divided into departments based on region, and sub-departments based on period of specialism. As a VAA, however, you interact flexibly with this structure, focusing more on finding things than on the process of organising and cataloguing them.
  • The Archive is not a university, and does not divide itself into academic disciplines. This is a source of tension with the hyper-specialised Mayton Greynes University. Informally, however, its employees have different methodological orientations and topics of primary interest. In defining these, feel free to draw inspiration from any academic discipline you can think of, including specialisations that wouldn’t exist in the real world but would make sense in this one.
  • Consider how this relates to Quirks: is your character tightly specialised in place, people or topic of research, or more of a generalist? Wedded to one methodology, to interdisciplinarity, or flexible? Local or international in their interests?

Where does your character call home?

  • Where did they live originally?
  • Where do they live now?
  • Do any of those places feel like home?
  • Does their home region lend itself to their field of research (e.g. theology in Endring, statistical economics in Mayton Greynes), or do they rub against its intellectual grain?
  • What sub-region(s) or subculture(s) do they have connections to, if any?
    • In Endring this means the temples of the six major gods and the smaller gods, or the Nameless Ones.
    • In Nemeus it means the different god-associated islands.
    • In Mayton Greynes it means the University, GLUMM, the Complex and the resistance.
    • In the Archive it means the different regional departments and the Mundmix Café.

Why did they join the Archive?

  • Is this work an unadulterated passion, or something they have stumbled into?
  • Are they looking to get something out of the Archive’s repertoire?
  • Did they get into Archival work through a partner organisation (perhaps a Temple of Liria or Obix in Endring, the University in Mayton Greynes, or a heritage preservation group in Nemeus), or directly through the Archive itself?

Does your character believe in autonomy?

  • Why? Why not?
  • What do they understand this to mean?

Quirks

  • Character Quirks are ways of lightly mechanising your character's abilities and personality traits; these will centrally factor into how your turnsheets unfold. You can take between two and four Character Quirks.
  • Playstyle Quirks are OC decisions about what kind of story elements you are comfortable interacting with, which will help us shape the overall story you're interested in telling. You can take as many of them as you want.
  • See the Quirks page for the Quirks on offer.

Public bio

  • A relatively short description of what other PCs would likely know about your character. This will be displayed publicly, via the 'Player Characters' page, and you are encouraged to read other PCs' public bios. Ideally keep this to a few paragraphs at most.

Private bio

  • A longer, more detailed description of your character's overall backstory. Aspects of this will be covered in the other character questions, but this is the place to give an overarching sense of the story of your character's life so far and give us a sense of the kind of themes and story arcs you want to explore through them.
  • character_creation.txt
  • Last modified: 2026/03/15 15:15
  • by gm_luke