inspirations

Chronicle has taken inspiration from a sprawling archive of other works. Below are a selection. Note that some works on this page contain themes not compliant with Chronicle's Conduct and Themes Policy.

  • Jorge Luis Borges, especially ‘The Library of Babel’ and ‘The Circular Ruins’ (short stories)
  • The Elder Scrolls, especially Morrowind (video game series)
  • Susanna Harvey's Orbital (novel)
  • Ursula K. Le Guin, especially The Dispossessed (novel)
  • Disco Elysium (video game)
  • Pentiment (video game)
  • Terry Pratchett's Discworld (novels)
  • The Dawn of Everything by David Graeber and David Wengrow (historical anthropology/archaeology)
  • Planescape (tabletop setting)
  • Shadowrun: Dragonfall (video game)
  • China Mieville's Bas-Lag (novel series)
  • Rachel Hartman's Seraphina (novel series)
  • Edward Wilson-Lee's The Grammar of Angels (literary history)
  • Epic poetry, including:
    • Enūma Eliš
    • The Odyssey
    • The Aeneid
    • Paradise Lost
    • The work of William Blake
  • Medieval texts, including:
    • Cywyddau Brud (a genre of medieval poetry)
    • The Prophecy of Britain
    • The Estoria de España
  • Society games past, including:
    • //Ventures// (especially the Myths and Legends Project and the focus on information collection and disparate cultural world building)
    • Fated (again, in its focus on disparate cultures and the nature of history)
    • //Contingency// (the theme of the scope of history, and particularly the arcs of some of the PCs whose players are now GMs…)
    • White Raccoon (in its focus on folklore and storytelling)
    • //Conviction// (in its portrayal of the intersection of religion and politics)
    • //Scripture// (primarily the portrayal of gods living among their worshippers)
  • Access To Memory (archival software)
  • inspirations.txt
  • Last modified: 2026/03/15 15:16
  • by gm_luke